Focue Provides the Latest and Most Up-to-Date News, What You Focus On is What You Get.
⎯ 《 Focue • Com 》

Escape from Tarkov 0.13 Patch Notes Revealed

1970-01-01 00:00
Here's a breakdown of the Escape from Tarkov 0.13 patch notes.
Escape from Tarkov 0.13 Patch Notes Revealed

The next major update for Escape from Tarkov, patch 0.13.0.0, was released Wednesday, bringing its players some long-awaited content and a fresh wipe.

From the new Streets of Tarkov map to weapon changes, bug fixes and more, here's a breakdown of the Escape from Tarkov 0.13 patch notes, per Battlestate Games.

Escape from Tarkov 0.13 Patch Notes Revealed

New Content

Streets of Tarkov

  • This update adds a part of the city of Tarkov, located at the intersection of Primorsky Avenue and Klimov Street. This part of the location contains an abandoned factory, Pinewood Hotel, news agency building, Concordia residential complex, car dealership, Terracot Business Center, cinema, Sparzha supermarket, and other objects of urban infrastructure. This is the first part of the work on the city and later the location will be expanded.

Repair Kits and Enhancements

  • Weapons, body armor and plate carriers can now receive a standard or rare improvement when repaired via repair kits.
  • The ability to enhance items opens at level 10 of the corresponding skill. For weapons, it is Weapon Maintenance. For armor, it is Light Armor and Heavy Armor.
  • Rare enhancements can only be applied at the elite level of the corresponding skill.
  • The chance and strength of a normal standard enhancement depend on the level of the corresponding skill.
  • For body armor and plate carriers, the enhancement reduces the damage a character receives.
  • Weapons can have two kinds of enhancements at the same time. The first is a decrease in malfunction chance, and the second is an accuracy increase.
  • The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair.
  • The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee.
  • The Intelligence skill now affects the number of repair points that will be spent on repairs.
  • Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill. For weapons, it is Weapon Maintenance. For armor, it is Light Armor and Heavy Armor. For other items with durability points, it is Intelligence.

Skills

Light Armor (New)

  • The skill progression reduces the penalty to mobility, wear of armor when repairing and damage from melee weapons when struck in the armor.

Heavy Armor (New)

  • The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor and wear of armor when repairing.

Charisma (Rework)

  • This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box and Therapist's healing services.

Weapons and Equipment

  • Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount.
  • Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards.
  • Added SR-2M "Veresk" 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines.
  • Added Steyr AUG A1 and A3 5.56x45 assault rifles, with modifications and magazines for 10, 30 and 42 rounds.
  • Added Glock 19X 9x19 with 19, 24 and 31-round magazines.
  • Added RSH-12 12.7x55 assault revolver.
  • Added new equipment.

Co-Op PvE Expansion

New Cooperative Game Mode Settings

  • No energy and water drain
  • Bot configuation
  • Spawn point selection options
  • Weather condition options
  • Time configuration

Hideout

  • Added two new upgrade levels for the shooting range. The new levels allow you to set up a variety of shooting targets, including moving targets and use the training program to improve your shooting accuracy.

New Stimulants

Obdolbos 2

  • A syringe with a homemade drug, developed by Sanitar. A new version of the old classic. Looks like TerraGroup Labs' experiments did not end with the closure of TerraGroup Labs itself.

SJ12 TGLabs

  • Developed for the operatives of special units. Slows down some functions of the body and they temporarily start working with energy regeneration. The drug forces the release of vasopressin in the hypothalamus, which leads to a change in the work of the adrenal glands, lowers body temperature and increases perception. After the end of the action, there is usually a jump in temperature to 40-42 degrees as compensation for the incorrect functioning of the body systems.

Perfotoran (Blue Blood)

  • A blood substitute with the function of oxygen transfer, used as a powerful antidote capable of relieving toxins, poisons and radiation damage. It was developed by Soviet scientists in the 1980s. It is a submicron emulsion based on PFO compounds. Once in the blood, it temporarily speeds up the metabolism and regenerates tissues. Negatively affects health in case of overdose or rejection.

Trimadol

  • An opioid synthetic analgesic developed for special forces operatives. It has a central and spinal cord action (promotes the opening of K+ and Ca2+ channels, causes hyperpolarization of membranes and inhibits the conduction of pain impulses). In addition to the analgesic effect, it increases combat characteristics. Overdose leads to exhaustion of the body after the effects wear off.

PNB (Product 16)

  • A combat stimulant. Developed by TerraGroup Labs, labeled PNB. Allows a short-term activation of the inner muscles, bringing them into a state of hypertonicity, which in turn reduces the received damage. At the same time, there is an active synthesis of proteins for accelerated tissue regeneration. Used for the expansion of the organism abilities at the key moment of the combat. Allowed for use by Special Forces. Has some side effects.

Voicelines

New Voices for Bosses

  • Killa
  • Tagilla
  • Knight
  • Birdeye
  • Big Pipe

Changes

  • Rebalanced weapon mastering progression.
  • Rebalanced trading and prices, added new barter items.
  • Rebalanced conditions and rewards in the old quests, as well as added new ones.
  • Some quests in chains can now become available after a period of time after the completion of the previous one.
  • Various improvements and changes in the Hideout.
  • The spawn points of some quest items have been changed, the item will be in one of the random places located near each other.
  • Some recipes for crafting in the Hideout will become available as a reward for completing specific quests.
  • A new type of extraction is available on Streets of Tarkov, to activate it you will need to fire a green flare cartridge in the area before the exit, otherwise you will be shot by snipers when approaching the exit.
  • Added the ability to add a craft to your favorites, as well as a search by name in the craft list.
  • Added weapon malfunctions for bots.
  • Improved the behavior of Rogue Bosses.
  • Added complete up-to-date localization for Chinese, Czech, Italian and Polish languages.

Graphics and Sound

FSR 2.1

  • Added support for FSR 2.1
  • Optimized the draw distance of various types of glass
  • Optimized the rendering of decals
  • Optimized the rendering of trees at long distances

Sound Mechanics Rework

  • Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
  • In the current implementation, the sound positioning system handles a much larger number of conditions to form the final sound in relation to the player's position.
  • The final adjustment of the positioning is available on Factory, Customs, Woods and Streets of Tarkov. Other locations will have the quality of sound positioning gradually improved in the upcoming updates.

Bug Fixes

  • Fixed several memory leaks.
  • Fixed an issue where already looted containers were left open to other players.
  • Fixed a softlock issue that occurred when players picked up weapons from bots in some instances.
  • Fixed error 228 caused by healing outside the raid in some instances.
  • Fixed some places where bots could fall through the geometry on Customs.
  • Fixed the spawn of bots right next to players.
  • Fixed the reaction of bots to players loading into raids without any equipment.
  • Fixed the reaction of Raiders to players behind transparent objects or glass.
  • Fixed an issue with vehicle extractions during the heal animation.
  • Fixed a visual bug in the Flea Market when selecting items.
  • Fixed a visual bug with the visuals of water with SSR enabled.
  • Fixed incorrect head rotation while aiming.
  • Fixed graphical artifacts when changing antialiasing mode in raid.
  • Fixed some weapon mods glowing in the dark.
  • Fixed sight position on Saiga-12.
  • Fixed freezing when jumping over certain objects.
  • Fixed the ability to complete multiple quests with a single quest item.
  • Fixed bots' reactions to smoke grenades.
  • Fixed the wounded sound in the lobby.
  • Fixed a flashlight issue in optics after using a thermal sight.
  • Fixed camera position when shooting with KRISS Vector with a folded buttstock.
  • Added the sounds of attachments on T-5000M.
  • Fixed the effects of AKMP sights on 7.62 AK recoil.
  • Fixed the incorrect description for Leupold Mark 4 LR 6.5-20x50 30mm riflescope.
  • Fixed the sound of bushes on the loading screen when the spawn point is near a bush.
  • Fixed the delay when changing scope magnification on MP-18.
  • Fixed incorrect behavior of interface when selling disassembled items to traders, also added a notification about the parts blocking the ability to sell.
  • Fixed the scaling of the MP-133 shotgun's shell model during reloading.
  • Fixed the incorrect SIG MCX muzzle flash when installing a muzzle device in a raid.
  • Fixed the eating and drinking animations from 3rd person.
  • Fixed the change of FOV while aiming with a weapon with a folded buttstock.
  • Fixed bots not reacting to death of other bots (voicelines).
  • Fixed bots' behavior when they see a player who peeks out from behind an obstacle.
  • Many other technical fixes and improvements.

This article was originally published on dbltap as Escape from Tarkov 0.13 Patch Notes Revealed.