
Video game makers aren’t catering for gamers with disabilities, study finds
Video game makers aren’t doing enough to cater for gamers with disabilities, a study has revealed. A poll of 500 adults with physical and mental disabilities who play video games found 81 per cent have struggled to play their favourite games due to inaccessible game features. Specific problems include a lack of customisable control options (21 per cent), hard-to-read text (33 per cent), fast-paced gameplay (34 per cent), and flashing lighting effects (31 per cent). As a result, 39 per cent have been forced to stop playing a game - or abandon it altogether. The Samsung study also found 52 per cent would like to see more characters who represent their disability - and claim they would game more if this happened. The research follows the launch of the brand’s ‘Embrace Your Game’ portal - a European-wide gaming training initiative featuring expert guides, training sessions, and video workshops for gamers of all abilities. Steven Woodgate, chair of the True Ability Employee Resource Group at Samsung Electronics UK, said: “Gamers with disabilities not only make up a sizable portion of the player base. “But they also provide valuable perspectives and experiences to the gaming community. “While we’ve seen some strides in accessibility over recent years, this study reveals the pressing barriers still faced by many. “We must prioritise an inclusive gaming landscape, ensuring every player, regardless of their disability, can enjoy and connect through these digital realms. “The industry owes it to all its players to make games as accessible and representative as possible.” Despite the challenges, 22 per cent of those polled feel empowered by gaming, while 40 per cent said the pastime gives them a sense of escape. And 16 per cent said it provides them with a way to connect with other gamers with disabilities, with 28 per cent claiming video games are an ‘essential’ part of their routine. Barriers for those polled include games which result in ‘cognitive overload’ through complex control configurations and hard to follow information or instructions (28 per cent). While 24 per cent have experienced dexterity issues – such as controllers not being adequately designed for their ergonomic needs. In response, gamers with disabilities revealed the features and accessibility options they’d like to see in future titles. More accessory options for differently abled players (34 per cent) topped the list, closely followed by more online multiplayer options catering toward different disabilities (34 per cent). The research carried out through OnePoll, also found 31 per cent would like to see improved guides and tutorials to help them learn gaming controls more easily. And 31 per cent would also like a greater range of customisable controller options. Robin Christopherson of charity, AbilityNet, which works towards making the digital world more accessible, said: “It should be no surprise to learn that disabled people enjoy gaming as much as anyone else. “But this research demonstrates quite clearly the negative impact on people’s wellbeing when hardware or software isn’t accessible. “It also underlines that games are a vital part of the fabric of many people’s lives, creating social networks and bringing enjoyment which should be open to everyone.” Read More Brits are so fed up with emails that retail giants now send reminder letters Brits will eat over 5,000 slices of pizza in their adult life, study finds Millions of homeware items thrown away each year, research finds Facebook and Instagram users face monthly fee for ad-free version Japan startup unveils 15-foot robot suit for space exploration New discovery is ‘holy grail’ breakthrough in search for aliens, scientist say
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Jurgen Klopp has no case for the defence after Liverpool’s loss in Toulouse
Liverpool manager Jurgen Klopp admits he is more concerned with side’s defensive display than the role VAR played in denying his side a late Europa League draw in Toulouse. Individual mistakes and a lack of collective cohesion saw the hosts take a 3-1 lead but Diogo Jota’s 89th-minute strike, after Cristian Casseres’ own goal had got them back into the game, set up a dramatic conclusion. In the seventh and final minute of added time 20-year-old centre-back Jarell Quansah thought he had equalised but after a long delay referee Georgi Kabakov was advised to go to the pitchside monitor and he ruled Alexis Mac Allister had handled the ball, even though it had initially bounced up off his chest very early in the move for the goal. “I only saw the video back now and for me it’s not a handball – but how can I decide that?” said Klopp. “Actually, I am a bit more concerned about (the fact that) I would have loved us to have played better, to be honest. That’s my main issue tonight. “In the end, we were intense, we threw everything in, but the problem is in a football game you have to make the decisive things in the right moment to do them right.” Liverpool’s problem was a side registering nine changes from Sunday’s draw at Luton never found any rhythm or structure and opponents who were hammered 5-1 at Anfield a fortnight ago took full advantage. They were not helped by Kostas Tsimikas’ error dawdling in possession costing them the important opening goal to Aron Donnum. Defending-wise it was just not good enough Liverpool manager Jurgen Klopp “We cannot concede the goals we conceded again,” added Klopp. “The first goal can happen, but then it happened in the second half with similar situations: we were completely open, last line too deep, counter-attack. “They scored five goals, two disallowed, and that is obviously then not good. Yes, the result is the opposite of good, but the performance was just not good enough. “It was well deserved to lose because they won pretty much all the decisive battles. We had too many situations where we should have won the ball but we didn’t. “On top of that we gave the ball away easily at least twice – one was a goal, the other I am not sure if it was an allowed goal or a disallowed goal. “Defending-wise it was just not good enough.” Defeat ends a three-match winning run and although Liverpool remain top of the group their advantage has been cut to two points. They also missed out on guaranteeing top spot early and therefore also skipping the additional play-off round in the knockout phase after LASK’s victory over Union Saint-Gilloise meant victory would have given them an unassailable lead. The consequences of that are if Toulouse win their next game against Union the race to top the group will go down to the final round, and with Liverpool’s trip to Belgium coming immediately before the Premier League visit of arch-rivals Manchester United Klopp would have been hoping that fixture was a dead rubber to allow him to rest players. Read More Katie Taylor ‘aware of what is at stake’ in Chantelle Cameron rematch Brighton complete double over Ajax to boost Europa League hopes England’s Ben Stokes has ‘no idea’ if Pakistan clash will be his last ODI Rasmus Hojlund says ‘a matter of time’ until Erik ten Hag improves Man United Gareth Southgate ‘not interested in just racking up games’ as England manager Ali Price joins Edinburgh on loan from Glasgow after input from Scotland
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