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Valorant Update 4.11: Full Patch Notes Detailed

1970-01-01 00:00
The latest patch for Valorant has been revealed. Here's everything coming to the game in its 4.11 update.
Valorant Update 4.11: Full Patch Notes Detailed

The latest patch for Valorant has been revealed. Here's everything coming to the game in its 4.11 update.

With such high stakes and fast paced gameplay, shooters like Valorant will always need a bit of maintenance and adjustment here and there. This latest patch, while not containing a huge amount of new content, aims to keep things running smoothly.

A number of Agents have received bug fixes this time around, resolving issues with unintentional poses, disappearing abilities, and so much more. Below, we've detailed all of the updates that have made their way into Valorant thanks to this latest patch.

Valorant Update 4.11: Full Patch Notes Detailed

Social Updates

Clutch Mute

You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments.

  • Go to Settings (Esc) > Controls > Communication
  • Set keybinds for Party and Team Voice Clutch Mute Keys
  • Press the keybind while in-game to Toggle "ON" the Party and/or Team VoiceClutch Mute and then again to Toggle "OFF"
  • When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it's enabled.

Bugs

Agents

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift

Developer note: "Some of you creative types continue to find new ways to trigger variants of this bug since the last few patches. Fixing these loopholes is intended to improve systems that are used by all abilities in the game. Because of this (in addition to the bad experience of getting shot by invisible Yoru), we are keeping a close eye on the results of these changes."

  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselvesresurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
  • ○  Viper’s Toxic Screen and Poison Cloud
    ○  Killjoy’s Nanoswarm
    ○  Cypher’s Cyber Cage

  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigatedown the chute on Breeze
  • Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2bounce Shock Bolt

Developer note: "It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn’t readily available to Sova and his team through other means. We’ve added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt."

  • Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap