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Worst Maps in Call of Duty History

1970-01-01 00:00
Here's a breakdown of the worst maps in Call of Duty history.
Worst Maps in Call of Duty History

This Call of Duty list is here to break down, reflect and chronicle some of the most absolute abysmal maps to ever debut in the popular multiplayer shooter franchise.

With the series' 19th mainline title having now made its debut in Modern Warfare II, here's a breakdown of the worst maps in Call of Duty history.

Worst Maps in Call of Duty History

5. Bloc (Call of Duty 4: Modern Warfare (2007))

For all the OG Call of Duty players out there, it's worth reminding folks just how boring Bloc was. Unless you sniped, you had to play extremely slow and methodically since the map was extremely big and full of dark corners and windows. In Domination, Bloc was one of the most unbalanced maps in series history because of the B flag placement.

4. Downturn (Call of Duty: Modern Warfare 3 (2011))

One of the most complicated maps in COD history with two levels full of twists, turns and debris to take cover with, Downturn was a constant leave-fest. This was the map that you joined in progress like 80% of the time with one person on the enemy team camping with an Attack Helicopter blazing everyone left in the lobby.

3. Gustav Cannon (Call of Duty: WWII (2017))

A map that was so bad that even Sledgehammer Games devs started making fun of it, Gustav Cannon was much too unorthodox for the series. Its middle cannon was the end all and be all. Unless you were in a mode that forced you off it, there was no reason why you shouldn’t win if you were on there with any kind of coordination with your team.

2. Piccadilly (Call of Duty: Modern Warfare (2019))

It is hard to think of a map that's been hated more in recent years than Piccadilly from MW 2019. Aside from looking great, Piccadilly played terribly in just about every game mode due to its hiding spots, visibility and spawns making zero sense.

1. Santa Seña Border Crossing (Call of Duty: Modern Warfare II (2022))

Perhaps there's some recency bias at play here, but Santa Seña Border Crossing is easily one of, if not the worst map in Call of Duty history. Sure, it's technically part of a bigger map intended for Ground War and Invasion matches. However, it's still comically bad to play the 6v6 offering that Infinity Ward released as one of the game's 10 Core Maps at launch. Santa Seña Border Crossing quite literally plays like a community-made map with there mainly being one huge lane filled with explodable vehicles.

For more on Call of Duty, be sure to check out our top five lists:

Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!

This article was originally published on dbltap as Worst Maps in Call of Duty History.